✨ Gyld Item Guide: Charms, Gear, Blessings & Builds
Welcome to the sneak peek at Gyld’s Charms, Gear, Blessings, and a few spicy build ideas. This is a player-facing overview: what each item does, how rare it is, and what limits or guards keep things fair.
Use this as your build-your-own-class menu.
🔮 Charms (auto-consume)
Charms are one-time boosts. You hold them in your inventory; when their trigger hits, they fire automatically and are consumed. Many have caps on how many you can hold or how often they can trigger.
Note: If you have multiple rarities of the same item, the highest rarity item will be consumed first.
🎯 Crit Lens — for the crit gremlins
Common / Rare / Legendary
- Type: Charm
- Trigger: Your next attack during a crit event.
- Effect:
- Common: +20% crit chance on that attack.
- Rare: +40% crit chance on that attack.
- Legendary: +60% crit chance on that attack.
- Cap:
- Common: Hold up to 10.
- Rare: Hold up to 5.
- Legendary: Hold up to 2.
- Notes:
- Each Crit Lens effect does not stack with other Crit Lens items (eg, if you hold 5 Common Crit Lens then you will have 5 attacks with +1% crit chance, not one attack with +5% crit chance)
- All players default to 5% crit chance, these are additive to your baseline (eg Common Crit Lens will increase your crit chance to a total of 6%, effectively increasing your crit chance by 20% for one attack)
📣 Rally Horn — for shot-callers and raid leads
Common / Rare
- Type: Charm
- Trigger: You are the first hitter on a boss or duel.
- Effect: Supercharges the opening wave after you:
- Common: First 10 unique attackers after you get +10% damage on their first hit.
- Rare: First 15 unique attackers after you get +15% damage on their first hit.